This article will guide you and give you a basic idea of designing a game Tic Tac Toe using pygame library of Python. Pygame is a cross-platform set of Python modules designed for writing video games. It includes computer graphics and sound libraries designed to be used with the Python programming language. Let’s break the task in five parts.
Pygame comes with installers (and uninstallers) for Windows or macOS. There is no need to install setuptools, or ctypes in Python. There is no need for installing other packages outside your operating systems package manager. The pygame can be used on handheld devices from Nokia, game consoles like gp2x, and the One Laptop Per Child (OLPC). In 2009, Pygame version 2 was planned as “Pygame Reloaded” but its development was stopped for a long period of time. Nothing fancy, just simple ASCII Art for the Tic-Tac-Toe Board. Also, it is coded in Python 3.1 Any ealier versions of Python will not run this game. Windows, Mac, others. 如果要在 Mac 或者iOS 平台上开发,请获取 Mac 计算机; 某些 Microsoft 和.NET 工具仍主要针对 Windows。 虽然可以在任何计算机上开发 Mac 和 iOS 应用程序,但必须在 Mac 机器上使用 Xcode 来编译应用程序并将其提交到应用程序商店。.
It is Tic-Tac-Toe coded so simply that anyone can follow it.
Python3 and Pygame on macs can have a special setup. Try and follow the instructions on here, if you have the newest macOS. Make sure to follow the instructions designated for Python3. If those instructions don't work, click the source link on that answer, which goes to an article made for older macs.
Dec21st Latest (all tests verified)
Latest from GIT REPO
6. verify all Pygame TestsHomebrew is a package manager that's very popular on Mac. We use that to get the dependencies for pygame.
If you want to install the last release, change the pip install part to:The following page details how to install PyGame 1.9.1 on a Mac OS X 10.6 (Snow Leopard) running the most recent 2.x version of Python (2.7.1).
Here are some alternative methods for installing PyGame on osx:
Set these environment flags before building...
If you get this error:
This link has a solution: http://packetcloud.net/2009/09/22/installing-mysql-python-module-for-python-262-on-snow-leopard-using-xcode/
first, get the following packages:
SDL frameworks
Tested with the latest python 2.7.x (2.7.1) framework:
Open the DMG files and read the included Readme files to determine what needs to be moved where. The normal process is to go to each opened volume (/Volumes/SDL_something) directory, and run the appropriate following command:
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In OSX Leopard, you will need to comment out three lines (152-154) in /Packages/RNG/Src/ranf.c Build and installpygame needs universal binaries to build right, but libpng and libjpeg sources don't build as universal binaries automatically... so you probably want to download the pre-built universal binaries for libpng & jpeg from ethan.tira-thompson.com. However you probably don't want to build against the dylib's for libpng and libjpeg if you are making an installer or will be using py2app, because then your distribution's imageext.so will not work without your clients also installing the libjpeg and libpng pacakges.
Since the package above installs both dylib and .a versions to /usr/local/lib and the build process will use the dylib versions by default, this means you probably want to delete/rename the dylib versions
Install the package
Skip this step if you downloaded the pre-built universal binaries for libpng & jpeg
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Build and installSkip this step if you downloaded the pre-built universal binaries for libpng & jpeg
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Build and install
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Configure
Edit Setup and put a '#' at the start of the line:
Build pygame Install pygameHere are working easy instructions for building pygame from source with homebrew on Mavericks and Mountain lion.
Experimental sdl2 support can be compiled in like so: