TargetZone Mac OS

Working with Targets

Every project contains at least one target. A target specifies a product to build, such as an iOS, watchOS, or OS X app. Select a target in the project editor to view and modify the target’s settings. In the screenshot below, the Adventure iOS target of the Adventure project is selected in the project navigator, and the Adventure iOS target is selected in the project editor. The project editor displays the General pane for the target.

Applying App-Specific Target Settings

Specifies the first characters (prefix) of the names of modules to be assembled in addition to those modules named as GENASM subentries in the target zone MAC entry. The prefix values must be 7 characters or less. The full module names are determined by comparing the prefix with the target zone or distribution zone MOD entry names. Target zone Global zone Other data set. See SMP/E for z/OS Reference for additional information about each entry. (distribution and target zone) MAC entry.

The General pane for a target shows basic settings that you occasionally check and possibly edit. You typically assign values for these settings elsewhere during the app development process, for example, in dialogs that appear when you create a new project.

For an iOS app, the General pane contains target settings for:

  • The bundle identifier, a string that identifies the app to the operating system and to the App Store

  • The version number under which to publish the app

  • The build number, which identifies a particular build of the app

  • The name of your Apple Developer Program development team

  • The deployment target, which is the earliest iOS version on which the app runs

  • The devices for which to build the app

  • The main user interface file to load when the app launches

  • The user interface orientations (portrait, upside down, landscape left, landscape right) that the app supports

For a watchOS app, the General pane contains target settings for:

  • The display name of the app

  • The bundle identifier

  • The version number

  • The build number

  • The source for the app icon

For a WatchKit extension, the General pane contains target settings for:

  • The bundle identifier

  • The version number

  • The build number

  • The complication configuration including data source class, supported families, and groups

  • A list of embedded binaries

  • A list of linked frameworks and libraries

  • Possibly other information depending on what the extension does

For an OS X app, the General pane contains target settings for:

Zone
  • The application category, for classifying the app on the Mac App Store

  • The bundle identifier

  • The version number

  • The build number

  • An option to code sign the app for the Mac App Store, to code sign the app with a developer ID for distribution outside the Mac App Store, or to leave the code unsigned

  • The deployment target, which is the earliest OS X version on which the app will run

  • The icon that OS X uses to identify the app to the user

Specifying debug or release builds is done elsewhere. See Managing Schemes.

Adding Technology Features to a Target

To add various Apple technologies—such as iCloud, Game Center, In-App Purchase, and Maps—to your app, select its target in the project editor and click Capabilities. Add a capability by setting a switch to On. Xcode adds the necessary entitlements file to your project and links the target to the necessary frameworks. In some cases, Xcode might encounter issues enabling a capability. If so, that information will be displayed in the information area for that capability.

You can show or hide detail for a capability by clicking the disclosure triangle to the left of the capability name. For capabilities that are off, this area describes the capability and actions that occur when the capability is turned on. For capabilities that are on, use this area to view or update any associated configuration and to identify issues that need fixing.

For more information on adding capabilities, see Adding Capabilities.

Adding On-Demand Resource Tags to a Target

On-demand resources are app contents that you download only when needed. They are hosted on the App Store separately from the app bundle downloaded by the user. You can use on-demand resources to enable smaller apps, faster downloads, and richer app content. You use tags to identify and manage the on-demand resources in a target.

The Resource Tags pane shows the list of tags and the associated resources. You can use it to add and remove tags as well as to move resources between tags.

For more information on adding and using on-demand resources, see On-Demand Resources Guide.

Adding File Type and Service Information to a Target

The Info pane for a target shows properties associated with your app, file types that your app can create or open, and for OS X, services provided by your app. Most of the custom target properties are modified in other parts of the Xcode interface (such as the bundle identifier, version, and build number set in the General pane). The screenshot shows the Info pane for the iOS target of the Adventure app.

The Document Types setting specifies the document types you can create and edit in your app and provides a custom icon displayed for that document type by iOS or the Mac OS.

Add exported and imported UTIs for any file types your app can export or import. Unlike document types, which are usually unique to your app, UTIs specify general formats like plain text or .png. For example, UTIs support copying and pasting to and from the Clipboard between apps. See Uniform Type Identifiers Reference for more information and a list of supported types.

The URL Types setting lets you specify custom schemas for exchanging data with other apps by using custom protocols. For example, some existing schemas include http, mailto, and sms. For more information, see Using URL Schemes to Communicate with Apps (iOS) or Launch Services Programming Guide (Mac OS).

Mac OS apps use the Services item to add items that appear in the Services menu. For more information, see Services Implementation Guide.

Overriding Build Settings for a Target

A target contains instructions—in the form of build settings and build phases—for building a product. A target inherits the project’s build settings. Although most developers seldom need to change these settings, you can override any of the project’s build settings by specifying different settings at the target level. Select a target in the project editor to modify the target settings in the Info, Build Settings, or Build Phases pane.

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Food Force
Publisher(s)United Nations World Food Programme
Platform(s)PC, Mac
Release2005
Genre(s)
Mode(s)Single-player

Food Force is an educational game published by the United Nations World Food Programme (WFP) in 2005. Due to its content, it is considered a serious game (game with educational purpose). Players take on missions to distribute food in a famine-affected country and to help it to recover and become self-sufficient again. At the same time they learn about hunger in the real world and the WFP's work to prevent it.

In 2011, a new, socially interactive game was launched in November by the World Food Programme in partnership with Konami. The game, which takes place entirely on Facebook, is amongst the first games ever to feature a real world impact through virtual goods.

Target Zone Mac Os X

Gameplay[edit]

The game takes place on the fictional island of Sheylan in the Indian Ocean, which is suffering from both drought and civil war. The player's character is a rookie who has joined a team of UN experts, including a nutritionist, a logistics officer, a pilot, an appeals officer, and the director of food purchasing.

The game contains six missions:

  1. Air surveillance: Locating hungry citizens in a helicopter
  2. Energy pacs: Produce a balanced diet of rice, cooking oil, beans, sugar and salt within a budget of only 30 cents per day
  3. Food drop: drop food supplies in a target zone, while compensating for wind direction
  4. Locate and dispatch: co-ordinate supplies of purchased and donated food from around the world
  5. Food run: Lead a food convoy to a depot, dealing with hazards like landmines and roadblocks
  6. Future farming: Use food aid to help a village develop over 10 years, by investing in it carefully with nutrition training, schooling, 'food for work' and HIV/AIDS treatment

Most of the gameplay is arcade oriented, with time-limited sequences. All six missions could be played through in under an hour, though players might replay the individual missions, as their high scores could be uploaded online for worldwide comparison with other players, until another game, under the same name, was made by the WFP and Konami.

Availability[edit]

The game was freely downloadable, but with the release of a game under the same name by WFP, the game's website has been shut down along with all of the official download links. The game is still mirrored on various websites, but there is no official download link. It had versions for the Windows and Macintosh. Linux users could use Wine to install the Windows version of the game and the QuickTime bundled with the package. The Macintosh version of the game is PowerPC only and as such, the game could only be run on PowerPC Macs with Mac OS X Jaguar or higher or on Intel powered Macs running Mac OS X Tiger to Mac OS X Snow Leopard. Users are encouraged to burn the game onto CDs and distribute it to friends. Developed by the BritishstudioPlayerthree and the Italian company Deepend, the program uses Macromedia for gameplay and QuickTime for video.

The Food Force website also had lesson plans for teachers, reports on recent WFP work, a high score table and other features.

Target Zone Mac Os Download

Food Force 2
Publisher(s)United Nations World Food Programme
Platform(s)PC, Mac, GNU/Linux
Release2009
Genre(s)
Mode(s)Single-player

Food Force 2[edit]

Food Force 2, based on Food Force, has been developed as free software under the terms of version 3 of the GNU General Public License. It is cross-platform as it is written in the Python programming language, and runs on platforms including the One Laptop Per ChildXO and the Sugar desktop environment.[1] Food Force 2 is available for download on Linux, Windows and Mac OS X platforms.

References[edit]

Target zone mac os catalina

Target Zone Mac Os Catalina

  1. ^'foodforce - FoodForce Game 2 - Google Project Hosting'. Retrieved 2013-08-20.

External links[edit]

Target Zone Mac Os 11

  • Worldview A teacher's resource on the Food Force website
  • Friends of the World Food Program United States agency helping raise funds and awareness about global hunger
  • World Food Program UN Agency
  • Pictures for truth A game for Amnesty International released in 2008
  • memellon Developers of the Latinamerican Edition released on October 2008

Target Zone Mac Os Download

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