Trijam #61 - Negative Space Mac OS

check the voting results -> here

  1. Trijam #61 - Negative Space Mac Os X
  1. Submission to Trijam #115: The 3 hour game jam; Drag & Drop Way out Trijam 115. Use mouse to create your way out! And use arrow or wasd to move your.
  2. According to Accessing Kernel Memory on the x86 Version of Mac OS X, /dev/mem and /dev/kmem were removed when Apple released OS X for Intel processors. The (excellent) article also explains how to reenable the memory devices, namely using the kmem=1 kernel boot argument. Note that, as commented below by neal, in macOS 10.15 Catalina (and probably since macOS 10.12 Sierra), NVRAM.

Please try to submit either a Linux or browser playable version!

TriJam is a jam where your goal is to try and make something playable (and fun) in only 3 hours! How is that even possible, you ask? Well, just look at the history of previous TriJams and we're sure you'll be convinced that it is not only possible, but very manageable!

What are the rules?

Pretty much do whatever you want! The time for coming up with an idea, making a design doc, compiling the game and publishing it etc. does not count in the 3 hours you have, that time is purely for development of the product. You can also split your 3 hours into whatever chunks you want, so it doesn't need to be 3 hours straight, e.g. you can take 2 days working on your game, working on it 1 and a half hours each day. If your game took longer than 3 hours to make, that is completely fine, just specify so in the game's description. It will still be played, but will not compete for 1st place in the jam.

TriJam Podcast + Radio The BEST PODCAST in the #TriStateArea Music, Art, & Political Incorrectness!-Listen on iHeart Radio, iTunes, Spotify etc-Watch LIVE Tuesdays at 7pm trijamradio.com.

Of course, have common sense when making your games. Making intentionally offensive stuff is a no go and will most likely be voted out of the competition. Also, please specify if your game is NSFW so that we don't get in trouble for streaming it.

#61

On using pre-made assets: make sure you have the necessary rights to the assets you use in your game. Be aware that that using assets that you yourself (or your team member) didn't create during the jam time may affect your game's rating.

Theme

The theme is chosen by the community by a strawpoll.

You are free to interpret the theme how ever you want!

Optional challenges

Optional challenges you can complete for boasting rights.

This week:

  1. Use Godot Engine;
  2. Spooky design;
  3. Spooky story;
  4. Spooky controls;
  5. Add a spooky Easter egg (known movie or a game).

Playtesting & voting

RocknightStudios will livestream playtesting your games on Wednesday following the jam. Voting ends on Wednesday also.

P.S. We don't have a TriJam discord yet, sorry!

History of Trijam winners:

Trijam 41 - Nezvers **

Trijam 40 - Timetravelhamster ***

Trijam 39 - Timetravelhamster ***

Trijam 38 - Nezvers **

Trijam 37 - Timetravelhamster ***

Trijam 36 - Digital Cuts

Trijam 35 - Ickci

Trijam 34 - JimmySchubert

Trijam 33 - Sarturo

Trijam 32 - DibbelGames **

Trijam 31 - BethanyDrake

Trijam 30 - DigiDragon

Trijam 29 - DibbelGames **

Trijam 28 - PanosTrak

Trijam 27 - murks

Trijam #61 - Negative Space Mac OS

Trijam 26 - Comodoro

Trijam 25 -

Trijam 24 - Wolderado, Willitennis

Trijam 23 - symphoniaGames

Trijam 22 - MapleMill

Trijam 21 - Catoner

Trijam 20 - Batuhan Taskaya

Trijam 19 - markopolodev

Trijam 18 - bojidar_bg **

Trijam 17 - jdzsk ***

Trijam 16 - jerrtato **

Trijam 15 - jerrtato **

Trijam 14 - JamminCogh

Trijam 13 - Aemetta

Trijam 12 - wormius51

Trijam 11 - JavaSaurus **

Trijam 10 - bojidar_bg **

Trijam 9 - Dark Player

Trijam 8 -

Trijam 7 - kaposts

Trijam 6 - jdzsk ***, mermalade

Trijam 5 - Yagich, JavaSaurus **

Trijam 4 - Run Hanako

Trijam 3 - jdzsk ***

Trijam 2 - Dromedda

Trijam 1 - Raul Rita

Santa is mad at his elves who went rogue... Help him kicking their ass planting Christmas trees and firing them as missiles.

Left - Right : move Santa

Down: plant a tree (max 5 at the same time on screen)

Space: fire the tree right in front of Santa

Brotherly participation to Trijam 83

This is our first participation to a jam of any kind. I must say that the 3 hours limit is quite challenging. We started with what we thought was a very narrow, limited scope and yet only delivered half of it. We wanted to implement on top of this:

  • A pile of gifts that would be targeted by the elves throwing bombs at them
  • The elves were to come in group, wave after wave
  • The waves were meant to be more and more difficult (more elves, more bombs and faster speed)
  • Some basic menuing, including a pause menu and an end screen with final score when all gifts were eventually destroyed
  • Christmas trees had normally to grow before being available for firing
  • Regarding the assets, we lost quite some time trying to find something we could use and ended up quickly sketching in google drawing
  • We also wanted to include some background music and sound effects

When I see what we eventually delivered we really only delivered the main mechanic:

  • Enemies in the sky to be targeted from the ground (inspired by the classical space invader in terms of gameplay)
  • The ammunition is not immediately available and must be planted first


Theme: 'trees'

Source code: https://gitlab.com/hyojjxipitug/trijam-83

Build runnable in browser, developed with Godot 3.2.2

Assets:

https://fonts.google.com/specimen/Baloo+Tamma+2?query=baloo

StatusIn development
PlatformsHTML5
AuthorsHyojj Xipitug, Oxymore853
Made withGodot
Tagsjam, trijam
Average sessionA few seconds
LanguagesEnglish
InputsKeyboard

Trijam #61 - Negative Space Mac Os X

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