A downloadable tree story game for Windows and macOS. 'Harold Grows A Tree' is a short game based on the 1 Map Challenge on RPG Maker Web Forums! This project was made in RPG Maker MV and completed in one day. Hero's Hour is a game inspired by the Heroes of Might and Magic turnbased strategy games. 'Hour' refers to the more fast-paced gameplay, with combat taking place on a real-time simulated battlefield.
This pack contains 20 pogo games full version all cracked!
The games are:
Casino Island To Go | 9.5 MB |
Fairy Godmother Tycoon | 41.5 MB |
Great Escapes Solitaire | 6.7 MB |
Harvest Mania To Go | 15.1 MB |
Lottso! Deluxe | 19.7 MB |
Mahjong Garden Deluxe | 34 MB |
Mahjong Garden To Go | 7.7 MB |
Phlinx To Go | 12.4 MB |
Poppit To Go | 4.4 MB |
Swashbucks_To_Go | 7.4 MB |
Sweet Tooth To Go | 4.6 MB |
The Poppit Show | 18 MB |
The Price is Right | 110.6 MB |
Tri Peaks 2-Quest For The Ruby Ring | 54.9 MB |
Tumble Bees To Go | 10.4 MB |
Turbo 21 To Go | 3.4 MB |
Word Jong To Go | 6.7 MB |
Word Riot Deluxe | 24.8 MB |
Word Whomp To Go | 3.2 MB |
world class solitaire | 13 MB |
Download here:
My new branching library makes tracking child/parent relationships between branches quite easy, so I wanted to see if I could build a simple interactive demo that took advantage of this. The result was the demo below that lets you roll over the end of any branch of the dynamically generated tree and see it traced back through its parents to the trunk it originated from. Each place it branched from a parent is indicated by a circle.
The real challenge in building this arose due to the fact that there are no sprites that correspond to branches â all the branch instances share a single canvas that they draw to with the drawing API, and those vector graphics are blitted to a bitmap before you ever see them. This means there is nothing to register rollovers, and I cannot (easily) dynamically update the appearance of branches in response to an interaction. To solve this, I did two things:
While it wasn’t hugely complicated, it was an interesting programming exercise trying to architect it in a clean way (without relying on things like singletons or root references), and getting it to work properly.
Now I need to try to think of something neat to do with this logic. Ideas are welcome. 🙂
In the previous tree drawing demo, Maz pointed out that the first tree to draw always looks the same if you reload the page. This is because I am using a seeded random class I’ve been working on, and will share in the next few days. The first draw always uses the same seed, whereas subsequent draws (when you click the SWF) use a random seed. I decided to leave that behaviour intact for this demo so people could check it out. If it doesn’t draw the same tree for you each time you reload, let me know your OS, browser, and player version â I’m studying how parts of this work with garbage collection and memory allocation on different systems. More on that in a future post.